news The Sunday Papers | Rock Paper Shotgun
The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web. Sundays are for getting your radiator fixed because it sounds like a
trumpet. Before you make the call, let's read this week's best writing about games (and game related things). Over on The Verge, Adi Robertson wrote about how DeviantArt is
navigating the AI art minefield. I see this as a compliment to the Waxy article by Andy Baio I linked to a couple of weeks ago. While DeviantArt has tried to mitigate
problems of consent, there's always going to be issues until proper regulation is in place. If an artist is fine with being copied, DeviantArt will nudge users to credit them. When
you post a DreamUp image through DeviantArt's site, the interface asks if you're working in the style of a specific artist and asks for a name (or multiple names) if so.
Acknowledgment is required, and if someone flags a DreamUp work as improperly tagged, DeviantArt can see what prompt the creator used and make a judgment call. Works that omit
credit, or works that intentionally evade a filter with tactics like misspellings of a name, can be taken down. For Hit Points, Nathan Brown contemplates God Of War: Ragnarok's
high gloss, old-fashioned finish. While I enjoyed the God Of War (2018) and look forward to playing Ragnarok, I do agree with Brown's thoughts on the biggest game of the season
sticking to the script. But after a few hours in Ragnarök's company I have come to reassess that comparison. It is not that this game specifically is like a Marvel movie; rather,
it is that Sony's firstparty output in general is a sort of videogame version of the MCU. God Of War, Uncharted, The Last Of Us, Horizon: these games form, in their way, a sort of
connected mechanical universe. The connective tissue, while not as blandly overt as in the Ubisoft open-worlders of years past, becomes more visible with each new game that
features it, and it is rather losing its appeal. Ah, a climbing section, is it? A sort-of-hidden path containing… yes, crafting materials, of course. But how are we to traverse
this high wall? It is taller than both of us combined! The bigger of us could give the smaller a boost up, you say? Capital idea! On Polygon, Oli Welsh wrote about someone who made
a World Of Warcraft GeoGuessr. A neat shout-out to a WoW version of a web game where you try and guess your location through a 360-degree Google Street View-like snapshot. That's
Stormwind, not Cambridge. When it comes to the entirety of World of Warcraft, there's a lot to test your knowledge on, and only the most ardent WoW player will get everything.